Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 100 days ago
6 / 4 / 21
K / D / A
67.5%
Kill participation
916.9
Damage / min
10,310g
413.8 gold / min
75
30 placed · 10 cleared
37
1.5 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory6223#11111
Nasus · Top
4 / 8 / 4
20% KP
13,705
11.8% share
9,755g
170 CS · 6.8/m
noname1w9#TR1
Evelynn · Jungle
9 / 3 / 11
50% KP
19,066
16.4% share
11,997g
175 CS · 7/m
LIMITTESTING61#Ven
Locke · Mid
5 / 10 / 10
37.5% KP
17,958
15.4% share
10,452g
152 CS · 6.1/m
Playboi Carti#yvI
Jinx · ADC
16 / 4 / 12
70% KP
42,845
36.8% share
18,704g
236 CS · 9.5/m
şapşal pampa#silly
Seraphine · Support
6 / 4 / 21
67.5% KP
22,846
19.6% share
10,310g
37 CS · 1.5/m
Red side
Defeatzortcan#0001
Akali · Top
9 / 5 / 2
37.9% KP
30,935
31.4% share
10,192g
144 CS · 5.8/m
Cyrius#TR1
Kayn · Jungle
4 / 6 / 4
27.6% KP
12,261
12.4% share
10,279g
163 CS · 6.5/m
agony#asdf
Irelia · Mid
11 / 11 / 2
44.8% KP
28,019
28.4% share
11,928g
198 CS · 7.9/m
yunusbabaHOPPALA#POMPA
Viktor · ADC
5 / 8 / 4
31% KP
20,952
21.2% share
10,082g
155 CS · 6.2/m
DH Alate#alate
Alistar · Support
0 / 10 / 9
31% KP
6,462
6.6% share
6,198g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
