Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 100 days ago
30 / 3 / 9
K / D / A
72.2%
Kill participation
1,909
Damage / min
22,613g
676.4 gold / min
47
23 placed · 4 cleared
333
10 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatˇ77#7777
Karthus · Top
6 / 21 / 7
35.1% KP
35,483
24.6% share
12,078g
229 CS · 6.8/m
Homelander#TR12
Master Yi · Jungle
14 / 7 / 9
62.2% KP
27,637
19.2% share
18,150g
250 CS · 7.5/m
bariswz#TR1
Yasuo · Mid
10 / 9 / 11
56.8% KP
35,474
24.6% share
14,272g
248 CS · 7.4/m
erinc gercek#88888
Kog'Maw · ADC
5 / 11 / 10
40.5% KP
38,900
27% share
14,402g
230 CS · 6.9/m
Kerem Şef#x0x
Janna · Support
2 / 6 / 18
54.1% KP
6,578
4.6% share
9,807g
39 CS · 1.2/m
Red side
Victoryşapşal pampa#silly
Cho'Gath · Top
30 / 3 / 9
72.2% KP
63,823
43.8% share
22,613g
333 CS · 10/m
Merovingiann#1999
Hecarim · Jungle
8 / 10 / 8
29.6% KP
15,400
10.6% share
14,557g
252 CS · 7.5/m
Pompacı WorDLeS#FB07
Ivern · Mid
3 / 11 / 23
48.1% KP
17,156
11.8% share
10,083g
101 CS · 3/m
BARTAN#TFT
Twitch · ADC
12 / 8 / 10
40.7% KP
39,175
26.9% share
17,947g
251 CS · 7.5/m
Eruspu#kedi
Yuumi · Support
1 / 5 / 30
57.4% KP
10,070
6.9% share
9,906g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
