Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 95 days ago
5 / 16 / 5
K / D / A
25%
Kill participation
793.6
Damage / min
14,216g
394.7 gold / min
39
17 placed · 1 cleared
251
7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOKADA#HWEİ
Locke · Top
20 / 6 / 9
54.7% KP
52,448
24% share
16,784g
153 CS · 4.2/m
Tristana For Win#TR1
Rek'Sai · Jungle
10 / 10 / 10
37.7% KP
32,149
14.7% share
16,394g
220 CS · 6.1/m
Levo#rivv
Riven · Mid
15 / 10 / 14
54.7% KP
58,886
26.9% share
18,712g
234 CS · 6.5/m
Artx1 mid#05081
Brand · ADC
6 / 8 / 10
30.2% KP
45,736
20.9% share
14,662g
250 CS · 6.9/m
Yigidoshi#Yiit
Morgana · Support
2 / 6 / 24
49.1% KP
29,708
13.6% share
12,216g
89 CS · 2.5/m
Red side
Defeatşapşal pampa#silly
Tryndamere · Top
5 / 16 / 5
25% KP
28,582
15.7% share
14,216g
251 CS · 7/m
starrk#hame
Kayn · Jungle
8 / 9 / 10
45% KP
36,534
20% share
14,992g
206 CS · 5.7/m
zab#TR1
Anivia · Mid
10 / 12 / 11
52.5% KP
31,693
17.4% share
15,919g
231 CS · 6.4/m
Nöroşirurji#0000
Viktor · ADC
7 / 8 / 10
42.5% KP
36,640
20.1% share
14,544g
247 CS · 6.9/m
juicy couture#ッッッ
Senna · Support
10 / 8 / 20
75% KP
48,813
26.8% share
14,085g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
