Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 83 days ago
8 / 14 / 7
K / D / A
48.4%
Kill participation
758.2
Damage / min
9,222g
341.8 gold / min
80
41 placed · 2 cleared
17
0.6 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydual wield#xxx
Malphite · Top
5 / 6 / 8
30.2% KP
19,310
17.6% share
9,742g
133 CS · 4.9/m
Uriel#TEAF
Aatrox · Jungle
10 / 4 / 8
41.9% KP
19,484
17.7% share
13,222g
181 CS · 6.7/m
JimiDede#TR1
Lux · Mid
10 / 5 / 9
44.2% KP
23,538
21.4% share
11,381g
204 CS · 7.6/m
perma suffering#77677
Kalista · ADC
18 / 7 / 9
62.8% KP
31,825
28.9% share
17,185g
217 CS · 8/m
cici kuş#baba
Tahm Kench · Support
0 / 9 / 23
53.5% KP
15,840
14.4% share
9,171g
27 CS · 1/m
Red side
Defeatmessi#ere
Yone · Top
9 / 6 / 4
41.9% KP
24,063
23.3% share
11,799g
168 CS · 6.2/m
ruinne#9999
Evelynn · Jungle
8 / 5 / 7
48.4% KP
20,265
19.7% share
12,153g
184 CS · 6.8/m
fenzz#X5X7
Diana · Mid
2 / 9 / 11
41.9% KP
19,888
19.3% share
9,773g
193 CS · 7.2/m
Reâl Yasuo#1346
Yasuo · ADC
4 / 9 / 9
41.9% KP
18,409
17.9% share
12,143g
215 CS · 8/m
şapşal pampa#silly
Nunu & Willump · Support
8 / 14 / 7
48.4% KP
20,459
19.8% share
9,222g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
