Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 83 days ago
9 / 7 / 7
K / D / A
45.7%
Kill participation
931.8
Damage / min
10,531g
373.4 gold / min
23
15 placed · 1 cleared
114
4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryescanor#7xsin
Riven · Top
14 / 10 / 8
71% KP
34,749
28.7% share
14,315g
180 CS · 6.4/m
Loki#0651
Dr. Mundo · Jungle
3 / 5 / 4
22.6% KP
16,612
13.7% share
12,123g
214 CS · 7.6/m
Sitch Blayer#FENER
LeBlanc · Mid
8 / 8 / 6
45.2% KP
31,423
26% share
12,623g
186 CS · 6.6/m
chinatsu#0309
Syndra · ADC
5 / 6 / 13
58.1% KP
30,300
25.1% share
14,138g
218 CS · 7.7/m
Rakan God#Rakan
Rakan · Support
1 / 6 / 19
64.5% KP
7,790
6.4% share
8,757g
28 CS · 1/m
Red side
DefeatBob Marley#YTB
K'Sante · Top
10 / 5 / 8
51.4% KP
36,859
31.3% share
12,463g
185 CS · 6.6/m
Nekkinarle#TR1
Kayn · Jungle
9 / 5 / 5
40% KP
19,279
16.4% share
14,191g
190 CS · 6.7/m
şapşal pampa#silly
Nunu & Willump · Mid
9 / 7 / 7
45.7% KP
26,277
22.3% share
10,531g
114 CS · 4/m
adventure time#1397
Tristana · ADC
6 / 9 / 4
28.6% KP
24,818
21.1% share
12,469g
210 CS · 7.4/m
yap yapabilirsen#0000
Seraphine · Support
1 / 5 / 13
40% KP
10,447
8.9% share
9,235g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
