Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Flex · 81 days ago
12 / 2 / 4
K / D / A
29.1%
Kill participation
1,007.1
Damage / min
14,066g
527.5 gold / min
18
14 placed · 0 cleared
220
8.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Cho'Gath · Top
12 / 2 / 4
29.1% KP
26,857
19.7% share
14,066g
220 CS · 8.3/m
usernotfound#NSFW
Evelynn · Jungle
9 / 3 / 9
32.7% KP
18,749
13.8% share
10,943g
147 CS · 5.5/m
Raven#DIVA
Lux · Mid
3 / 7 / 15
32.7% KP
15,776
11.6% share
8,262g
108 CS · 4.1/m
Singularity#00042
Jhin · ADC
29 / 5 / 7
65.5% KP
58,171
42.7% share
19,343g
185 CS · 6.9/m
Angel#VOGUE
Zyra · Support
2 / 13 / 17
34.5% KP
16,595
12.2% share
8,737g
40 CS · 1.5/m
Red side
DefeatS u e n o o#TR1
Pantheon · Top
5 / 14 / 4
30% KP
19,474
21.1% share
7,867g
92 CS · 3.5/m
Dua Lipa#TR34
Amumu · Jungle
6 / 7 / 10
53.3% KP
16,619
18% share
11,237g
148 CS · 5.6/m
F2RsizAdam#TR1
Galio · Mid
2 / 9 / 7
30% KP
10,555
11.4% share
8,996g
170 CS · 6.4/m
Uxiii#666
Caitlyn · ADC
6 / 13 / 10
53.3% KP
21,833
23.7% share
11,792g
205 CS · 7.7/m
ShiNoTenshi#0001
Seraphine · Support
11 / 12 / 11
73.3% KP
23,779
25.8% share
11,904g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
