Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 79 days ago
2 / 4 / 14
K / D / A
69.6%
Kill participation
445.7
Damage / min
8,241g
296.6 gold / min
98
40 placed · 10 cleared
26
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykaşar selda#8888
Aatrox · Top
13 / 3 / 8
53.8% KP
25,561
23.6% share
14,171g
183 CS · 6.6/m
Quzsy#chill
Graves · Jungle
13 / 5 / 9
56.4% KP
22,086
20.4% share
15,080g
209 CS · 7.5/m
deadmanshand#TFTF
Twisted Fate · Mid
7 / 3 / 12
48.7% KP
24,713
22.8% share
14,894g
245 CS · 8.8/m
Jackz#TR1
Viktor · ADC
4 / 8 / 10
35.9% KP
20,016
18.5% share
11,694g
181 CS · 6.5/m
HinTFakiRii#TR1
Senna · Support
2 / 4 / 21
59% KP
15,969
14.7% share
10,009g
44 CS · 1.6/m
Red side
DefeatIIWizzyII#9182
Yone · Top
2 / 12 / 2
17.4% KP
20,368
17.2% share
8,618g
142 CS · 5.1/m
lobby admin#1729
Kindred · Jungle
3 / 11 / 6
39.1% KP
15,986
13.5% share
10,196g
164 CS · 5.9/m
GÜNDE4POSTA#tomi
Zed · Mid
14 / 5 / 3
73.9% KP
41,444
35% share
17,208g
237 CS · 8.5/m
Zûser#TR1
Xerath · ADC
2 / 7 / 10
52.2% KP
28,099
23.8% share
10,716g
198 CS · 7.1/m
şapşal pampa#silly
Bard · Support
2 / 4 / 14
69.6% KP
12,383
10.5% share
8,241g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
