Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 76 days ago
5 / 12 / 6
K / D / A
35.5%
Kill participation
473.3
Damage / min
8,801g
351.1 gold / min
78
33 placed · 4 cleared
26
1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElandel#TR1
Kai'Sa · Top
9 / 6 / 5
36.8% KP
22,105
20.8% share
14,352g
199 CS · 7.9/m
ben 4 yaşındayım#2590
Aatrox · Jungle
7 / 3 / 12
50% KP
22,056
20.7% share
12,378g
186 CS · 7.4/m
Akûma Undomîell#QeQ
Katarina · Mid
3 / 10 / 1
10.5% KP
15,327
14.4% share
10,633g
208 CS · 8.3/m
Reantu#wpgg
Samira · ADC
18 / 9 / 5
60.5% KP
37,984
35.7% share
17,256g
217 CS · 8.7/m
Kira#sss1
Blitzcrank · Support
1 / 3 / 20
55.3% KP
9,008
8.5% share
8,373g
29 CS · 1.2/m
Red side
DefeatZenger#3506
Riven · Top
4 / 5 / 3
22.6% KP
10,116
12.6% share
11,793g
184 CS · 7.3/m
Caraxes#grmsn
Lee Sin · Jungle
10 / 6 / 6
51.6% KP
19,170
23.8% share
11,968g
174 CS · 6.9/m
Evanescence#4107
Diana · Mid
7 / 7 / 5
38.7% KP
21,711
27% share
10,437g
185 CS · 7.4/m
sdfsfdsfsdfsdfds#sdfsf
Swain · ADC
5 / 8 / 6
35.5% KP
17,545
21.8% share
10,331g
173 CS · 6.9/m
şapşal pampa#silly
Pyke · Support
5 / 12 / 6
35.5% KP
11,863
14.8% share
8,801g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
