Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 72 days ago
7 / 12 / 10
K / D / A
48.6%
Kill participation
777.2
Damage / min
9,015g
350.8 gold / min
71
31 placed · 3 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcopief#0001
Renekton · Top
7 / 7 / 3
40% KP
22,640
24.4% share
11,483g
195 CS · 7.6/m
recepivedik2#fntas
Zac · Jungle
2 / 5 / 14
64% KP
21,092
22.7% share
10,447g
167 CS · 6.5/m
recepivedik1#g4w
Garen · Mid
9 / 4 / 5
56% KP
20,215
21.8% share
12,160g
224 CS · 8.7/m
tf2prosu#tf2
Xerath · ADC
2 / 9 / 2
16% KP
11,247
12.1% share
9,628g
197 CS · 7.7/m
Eyvallahsız#0000
Camille · Support
5 / 10 / 8
52% KP
17,726
19.1% share
9,254g
23 CS · 0.9/m
Red side
VictoryTARDIS#1010
Fiora · Top
8 / 4 / 7
42.9% KP
31,953
24.9% share
12,247g
176 CS · 6.8/m
manifest zoktay#catre
Qiyana · Jungle
6 / 4 / 11
48.6% KP
23,037
18% share
13,840g
228 CS · 8.9/m
BJK Aquila#BJK
Swain · Mid
3 / 3 / 16
54.3% KP
26,796
20.9% share
9,559g
164 CS · 6.4/m
sunfyrhe#186
Syndra · ADC
11 / 2 / 9
57.1% KP
26,573
20.7% share
15,580g
261 CS · 10.2/m
şapşal pampa#silly
Cho'Gath · Support
7 / 12 / 10
48.6% KP
19,975
15.6% share
9,015g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
