Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 68 days ago
3 / 9 / 5
K / D / A
36.4%
Kill participation
327.4
Damage / min
8,421g
282.4 gold / min
79
40 placed · 2 cleared
47
1.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMentalist#FALL
Kayle · Top
4 / 8 / 2
13.6% KP
15,863
13.8% share
14,408g
303 CS · 10.2/m
Coverit#TOXIC
Dr. Mundo · Jungle
6 / 2 / 18
54.5% KP
21,674
18.9% share
15,121g
217 CS · 7.3/m
outmind#TR1
Locke · Mid
15 / 3 / 5
45.5% KP
22,904
19.9% share
16,526g
256 CS · 8.6/m
mihay fkn#lovna
Aphelios · ADC
19 / 4 / 4
52.3% KP
47,050
40.9% share
20,205g
281 CS · 9.4/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
0 / 5 / 15
34.1% KP
7,475
6.5% share
8,031g
13 CS · 0.4/m
Red side
Defeat会社の工作員#tws
Malphite · Top
3 / 8 / 8
50% KP
19,570
23% share
10,676g
196 CS · 6.6/m
zab#TR1
Taliyah · Jungle
7 / 8 / 5
54.5% KP
19,750
23.2% share
11,519g
161 CS · 5.4/m
Worst Player XD#TR1
Syndra · Mid
5 / 8 / 3
36.4% KP
18,680
21.9% share
11,319g
238 CS · 8/m
Sung Jin woo#3445
Kai'Sa · ADC
4 / 11 / 4
36.4% KP
17,394
20.4% share
12,773g
237 CS · 7.9/m
şapşal pampa#silly
Cho'Gath · Support
3 / 9 / 5
36.4% KP
9,761
11.5% share
8,421g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
