Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Flex · 61 days ago
7 / 6 / 10
K / D / A
45.9%
Kill participation
506.3
Damage / min
10,179g
379.3 gold / min
18
10 placed · 1 cleared
81
3 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAsenaMira#6863
Ahri · Top
12 / 2 / 7
51.4% KP
23,702
23.9% share
14,195g
219 CS · 8.2/m
GIRHALTI#TR46
Fiddlesticks · Jungle
2 / 3 / 8
27% KP
11,252
11.3% share
11,149g
227 CS · 8.5/m
kapsonlu erkek#daewi
Yone · Mid
12 / 6 / 7
51.4% KP
42,886
43.2% share
16,466g
275 CS · 10.2/m
şapşal pampa#silly
Pyke · ADC
7 / 6 / 10
45.9% KP
13,585
13.7% share
10,179g
81 CS · 3/m
Ngin#Usta
Blitzcrank · Support
4 / 8 / 21
67.6% KP
7,760
7.8% share
10,122g
31 CS · 1.2/m
Red side
DefeatYUGEN#3434
Fiora · Top
2 / 10 / 2
16% KP
16,419
18.3% share
7,797g
147 CS · 5.5/m
near#xxxx
Viego · Jungle
8 / 7 / 6
56% KP
15,148
16.9% share
12,053g
189 CS · 7/m
eskiden iyiydim#0811
Fizz · Mid
5 / 5 / 3
32% KP
16,623
18.5% share
10,374g
175 CS · 6.5/m
daydreaming#215
Zeri · ADC
9 / 10 / 10
76% KP
33,187
37% share
15,056g
247 CS · 9.2/m
lullaby #2946
Yuumi · Support
1 / 5 / 19
80% KP
8,421
9.4% share
8,073g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
