Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Flex · 61 days ago
15 / 4 / 23
K / D / A
71.7%
Kill participation
1,198.6
Damage / min
16,168g
582.6 gold / min
78
38 placed · 3 cleared
139
5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatüfürkçü ali hoca#TR1
Volibear · Top
7 / 8 / 5
35.3% KP
27,670
22.6% share
10,304g
143 CS · 5.2/m
tacsızkralpele#3333
Qiyana · Jungle
5 / 12 / 10
44.1% KP
18,792
15.3% share
11,919g
178 CS · 6.4/m
façalıyürek60#TERMO
Yasuo · Mid
6 / 11 / 2
23.5% KP
26,970
22% share
11,301g
210 CS · 7.6/m
awzassdadaswwad#1010
Xerath · ADC
10 / 9 / 6
47.1% KP
33,203
27.1% share
13,804g
178 CS · 6.4/m
Buckberi#TR1
Camille · Support
6 / 13 / 7
38.2% KP
16,034
13.1% share
9,773g
22 CS · 0.8/m
Red side
VictoryFushi#0000
Darius · Top
8 / 11 / 10
34% KP
25,436
19.4% share
11,387g
140 CS · 5/m
kapsonlu erkek#daewi
Lee Sin · Jungle
12 / 7 / 12
45.3% KP
23,582
18% share
14,080g
175 CS · 6.3/m
castorice#444
Lux · Mid
14 / 5 / 12
49.1% KP
35,980
27.4% share
14,250g
213 CS · 7.7/m
Ngin#Usta
Yuumi · ADC
4 / 7 / 24
52.8% KP
13,025
9.9% share
10,499g
67 CS · 2.4/m
şapşal pampa#silly
Singed · Support
15 / 4 / 23
71.7% KP
33,260
25.3% share
16,168g
139 CS · 5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
