Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yorick
Victory
Ranked Flex · 61 days ago
12 / 4 / 9
K / D / A
37.5%
Kill participation
1,237.9
Damage / min
22,143g
547.4 gold / min
54
18 placed · 5 cleared
355
8.8 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdefne tanrıverdi#ayak
Anivia · Top
3 / 12 / 6
16.7% KP
36,548
17.1% share
14,267g
278 CS · 6.9/m
aid3n#TR1
Graves · Jungle
14 / 12 / 11
46.3% KP
43,822
20.5% share
19,108g
253 CS · 6.3/m
AomineDaiki11#TR1
Kennen · Mid
18 / 10 / 13
57.4% KP
57,428
26.9% share
18,541g
202 CS · 5/m
zx9v9zxcxcw9zczx#redrm
Xayah · ADC
19 / 10 / 13
59.3% KP
64,151
30.1% share
25,089g
314 CS · 7.8/m
Lykiâ one #TR1
Rakan · Support
0 / 12 / 34
63% KP
11,520
5.4% share
12,188g
20 CS · 0.5/m
Red side
Victoryşapşal pampa#silly
Yorick · Top
12 / 4 / 9
37.5% KP
50,073
25.6% share
22,143g
355 CS · 8.8/m
Ngin#Usta
Viego · Jungle
11 / 12 / 12
41.1% KP
32,105
16.4% share
18,389g
224 CS · 5.5/m
castorice#444
Zoe · Mid
18 / 9 / 13
55.4% KP
68,243
34.9% share
20,083g
241 CS · 6/m
Fushi#0000
Miss Fortune · ADC
9 / 15 / 8
30.4% KP
24,155
12.3% share
16,133g
201 CS · 5/m
kapsonlu erkek#daewi
Janna · Support
6 / 14 / 31
66.1% KP
21,034
10.8% share
14,168g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
