Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Flex · 61 days ago
12 / 8 / 4
K / D / A
53.3%
Kill participation
1,513
Damage / min
17,253g
562.9 gold / min
36
14 placed · 2 cleared
231
7.5 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Tryndamere · Top
12 / 8 / 4
53.3% KP
46,374
28.3% share
17,253g
231 CS · 7.5/m
Ngin#Usta
Nasus · Jungle
3 / 9 / 7
33.3% KP
17,226
10.5% share
10,102g
138 CS · 4.5/m
castorice#444
Aurelion Sol · Mid
5 / 4 / 12
56.7% KP
31,590
19.3% share
12,614g
230 CS · 7.5/m
kapsonlu erkek#daewi
Kai'Sa · ADC
9 / 7 / 7
53.3% KP
57,085
34.8% share
17,118g
267 CS · 8.7/m
Fushi#0000
Seraphine · Support
1 / 11 / 15
53.3% KP
11,814
7.2% share
8,587g
24 CS · 0.8/m
Red side
DefeatAkaKing#Sitan
Akali · Top
9 / 4 / 6
38.5% KP
38,327
28.9% share
12,653g
203 CS · 6.6/m
BerGuts#acc
Dr. Mundo · Jungle
12 / 4 / 11
59% KP
31,145
23.5% share
14,983g
230 CS · 7.5/m
FLAPLEX#1997g
Katarina · Mid
13 / 5 / 11
61.5% KP
31,964
24.1% share
12,940g
201 CS · 6.6/m
ASIF#MİRA
Ezreal · ADC
4 / 10 / 11
38.5% KP
27,773
21% share
10,865g
168 CS · 5.5/m
Emilia Tan#RZER0
Soraka · Support
1 / 7 / 21
56.4% KP
3,228
2.4% share
8,314g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
