Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Flex · 60 days ago
6 / 18 / 14
K / D / A
51.3%
Kill participation
755.5
Damage / min
10,976g
351.4 gold / min
90
40 placed · 6 cleared
55
1.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFil Balığı#SBLH
Cho'Gath · Top
14 / 5 / 7
34.4% KP
42,358
26.3% share
15,466g
234 CS · 7.5/m
ÂHmeT#2385
Nocturne · Jungle
17 / 7 / 14
50.8% KP
44,789
27.8% share
17,636g
235 CS · 7.5/m
speedy#take
Zed · Mid
3 / 9 / 10
21.3% KP
21,561
13.4% share
12,036g
200 CS · 6.4/m
cosmicgg#TR1
Locke · ADC
26 / 10 / 5
50.8% KP
42,528
26.4% share
18,652g
160 CS · 5.1/m
Yardım ve Destek#DSTK
Soraka · Support
1 / 8 / 38
63.9% KP
9,707
6% share
11,815g
35 CS · 1.1/m
Red side
DefeatNeotiCz#TR1
Renekton · Top
9 / 12 / 10
48.7% KP
34,360
25% share
14,527g
213 CS · 6.8/m
wWho Am I#TR1
Pantheon · Jungle
6 / 11 / 15
53.8% KP
19,171
13.9% share
12,047g
136 CS · 4.4/m
Cypersky#2999
Malzahar · Mid
9 / 9 / 6
38.5% KP
28,439
20.7% share
13,221g
229 CS · 7.3/m
Ngin#Usta
Xerath · ADC
9 / 11 / 12
53.8% KP
31,942
23.2% share
15,395g
192 CS · 6.1/m
şapşal pampa#silly
Seraphine · Support
6 / 18 / 14
51.3% KP
23,598
17.2% share
10,976g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
