Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Defeat
Ranked Flex · 60 days ago
1 / 8 / 25
K / D / A
68.4%
Kill participation
470.5
Damage / min
9,837g
305.5 gold / min
59
33 placed · 0 cleared
10
0.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTİTAN Rengar#TiTAN
Rengar · Top
7 / 9 / 12
41.3% KP
35,394
23.9% share
13,906g
202 CS · 6.3/m
Orhunaldo#TR1
Vi · Jungle
11 / 5 / 14
54.3% KP
26,595
18% share
16,099g
223 CS · 6.9/m
emresavak#idk
Xerath · Mid
17 / 8 / 8
54.3% KP
44,182
29.9% share
17,854g
211 CS · 6.6/m
KellePaça#6931
Kalista · ADC
8 / 8 / 17
54.3% KP
25,880
17.5% share
16,520g
221 CS · 6.9/m
zed62#TR1
Thresh · Support
3 / 9 / 28
67.4% KP
15,859
10.7% share
10,499g
30 CS · 0.9/m
Red side
DefeatFushi#0000
Mordekaiser · Top
3 / 10 / 5
21.1% KP
20,953
17.4% share
10,771g
184 CS · 5.7/m
kapsonlu erkek#daewi
Ekko · Jungle
13 / 8 / 7
52.6% KP
32,460
26.9% share
15,380g
247 CS · 7.7/m
asigim#gul
Irelia · Mid
12 / 5 / 8
52.6% KP
29,498
24.5% share
15,938g
251 CS · 7.8/m
Ngin#Usta
Katarina · ADC
9 / 15 / 12
55.3% KP
22,498
18.7% share
12,319g
127 CS · 3.9/m
şapşal pampa#silly
Yuumi · Support
1 / 8 / 25
68.4% KP
15,150
12.6% share
9,837g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
