Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Flex · 60 days ago
10 / 12 / 22
K / D / A
53.3%
Kill participation
927.2
Damage / min
14,878g
436.9 gold / min
87
36 placed · 4 cleared
80
2.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykapsonlu erkek#daewi
Riven · Top
18 / 11 / 6
40% KP
49,115
30.2% share
19,150g
227 CS · 6.7/m
uzzz#xel
Malphite · Jungle
9 / 6 / 13
36.7% KP
24,564
15.1% share
14,793g
215 CS · 6.3/m
Ngin#Usta
Zilean · Mid
4 / 11 / 19
38.3% KP
23,616
14.5% share
11,743g
141 CS · 4.1/m
Fushi#0000
Miss Fortune · ADC
19 / 10 / 7
43.3% KP
33,906
20.8% share
18,823g
210 CS · 6.2/m
şapşal pampa#silly
Seraphine · Support
10 / 12 / 22
53.3% KP
31,571
19.4% share
14,878g
80 CS · 2.3/m
Red side
Defeatitügsicardiosi99#1905
Gangplank · Top
8 / 19 / 12
40.8% KP
35,547
23.4% share
14,166g
185 CS · 5.4/m
Dexter#11705
Zed · Jungle
23 / 9 / 10
67.3% KP
62,773
41.3% share
21,236g
201 CS · 5.9/m
noano#noa77
Syndra · Mid
11 / 10 / 12
46.9% KP
34,749
22.9% share
15,623g
243 CS · 7.1/m
geseninkocası#FENER
Yasuo · ADC
4 / 13 / 6
20.4% KP
11,664
7.7% share
14,523g
255 CS · 7.5/m
Keox#King
Yuumi · Support
3 / 9 / 31
69.4% KP
7,328
4.8% share
11,003g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
