Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 53 days ago
5 / 4 / 20
K / D / A
69.4%
Kill participation
922.9
Damage / min
11,316g
382.9 gold / min
107
44 placed · 7 cleared
67
2.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBJK Aquila#BJK
Anivia · Top
5 / 10 / 2
38.9% KP
22,938
24.2% share
10,550g
166 CS · 5.6/m
wont you die#p4dme
Shyvana · Jungle
8 / 7 / 3
61.1% KP
21,044
22.2% share
12,487g
176 CS · 6/m
ZOR YARIŞIRLAR#1818
Ryze · Mid
2 / 5 / 1
16.7% KP
22,899
24.2% share
11,745g
288 CS · 9.7/m
koonser#hype
Draven · ADC
2 / 7 / 7
50% KP
20,375
21.5% share
12,063g
213 CS · 7.2/m
Formidable#2018
Lulu · Support
1 / 7 / 11
66.7% KP
7,524
7.9% share
8,027g
21 CS · 0.7/m
Red side
VictoryMeteûs#TR1
K'Sante · Top
7 / 2 / 5
33.3% KP
22,266
15.7% share
13,648g
232 CS · 7.9/m
Eternity#B473
Talon · Jungle
9 / 4 / 11
55.6% KP
26,825
18.9% share
14,516g
240 CS · 8.1/m
convenience#swag
Locke · Mid
6 / 3 / 9
41.7% KP
29,165
20.6% share
11,984g
188 CS · 6.4/m
lust#7 7
Veigar · ADC
9 / 5 / 11
55.6% KP
36,136
25.5% share
14,591g
229 CS · 7.7/m
şapşal pampa#silly
Seraphine · Support
5 / 4 / 20
69.4% KP
27,272
19.3% share
11,316g
67 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
