Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 52 days ago
7 / 9 / 11
K / D / A
40.9%
Kill participation
1,035.9
Damage / min
17,888g
451.9 gold / min
39
17 placed · 3 cleared
321
8.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatefe#aura
Fiora · Top
14 / 6 / 9
54.8% KP
45,366
28.9% share
21,947g
346 CS · 8.7/m
Kenshi Fama#3162
Rek'Sai · Jungle
7 / 8 / 12
45.2% KP
28,102
17.9% share
16,962g
292 CS · 7.4/m
i will cherish u#4GET十
Talon · Mid
16 / 8 / 5
50% KP
46,555
29.6% share
18,091g
264 CS · 6.7/m
koonser#hype
Viktor · ADC
5 / 8 / 12
40.5% KP
32,326
20.6% share
16,461g
266 CS · 6.7/m
プンプン#おやすみお
Janna · Support
0 / 14 / 8
19% KP
4,693
3% share
10,161g
53 CS · 1.3/m
Red side
VictoryBarryloot#lover
Heimerdinger · Top
7 / 12 / 15
50% KP
54,357
27% share
16,239g
249 CS · 6.3/m
BerKayn#1616
Kayn · Jungle
10 / 12 / 12
50% KP
33,586
16.7% share
16,388g
241 CS · 6.1/m
Former NPC#HMARY
Zed · Mid
19 / 4 / 6
56.8% KP
64,216
31.9% share
23,416g
316 CS · 8/m
şapşal pampa#silly
Kog'Maw · ADC
7 / 9 / 11
40.9% KP
41,003
20.4% share
17,888g
321 CS · 8.1/m
sMâstermindy#ihope
Milio · Support
1 / 5 / 30
70.5% KP
7,961
4% share
12,387g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
