Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 49 days ago
8 / 10 / 6
K / D / A
51.9%
Kill participation
1,035.9
Damage / min
12,675g
492.6 gold / min
28
10 placed · 3 cleared
164
6.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşapşal pampa#silly
Cho'Gath · Top
8 / 10 / 6
51.9% KP
26,658
29.4% share
12,675g
164 CS · 6.4/m
ŞAHBET#ŞAHBO
Qiyana · Jungle
7 / 8 / 5
44.4% KP
21,881
24.1% share
13,073g
210 CS · 8.2/m
GÖK YÜZÜ#orbit
Vladimir · Mid
5 / 8 / 6
40.7% KP
18,245
20.1% share
10,218g
182 CS · 7.1/m
CaptainClâw#00000
Kai'Sa · ADC
6 / 6 / 7
48.1% KP
17,221
19% share
12,327g
222 CS · 8.6/m
ROSALES#NYKS
Thresh · Support
1 / 11 / 16
63% KP
6,734
7.4% share
7,388g
28 CS · 1.1/m
Red side
VictoryRyuuk#リューク
Warwick · Top
3 / 6 / 6
20.9% KP
13,644
11.1% share
8,249g
142 CS · 5.5/m
miyosi#807
Aatrox · Jungle
25 / 5 / 5
69.8% KP
40,823
33.3% share
17,759g
193 CS · 7.5/m
Sasaki#8596
Xerath · Mid
6 / 6 / 9
34.9% KP
30,831
25.2% share
12,060g
199 CS · 7.7/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
9 / 6 / 6
34.9% KP
29,126
23.8% share
14,845g
230 CS · 8.9/m
プンプン#おやすみお
Janna · Support
0 / 4 / 26
60.5% KP
8,149
6.6% share
9,479g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
