Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Defeat
Ranked Solo/Duo · 45 days ago
16 / 8 / 4
K / D / A
54.1%
Kill participation
1,202.3
Damage / min
16,041g
519.7 gold / min
50
17 placed · 6 cleared
240
7.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBat#hie
Yone · Top
5 / 12 / 4
29% KP
19,487
19.6% share
12,076g
211 CS · 6.8/m
Coverit#TOXIC
Lee Sin · Jungle
6 / 5 / 13
61.3% KP
15,668
15.7% share
15,314g
223 CS · 7.2/m
sunfyrhe#186
Taliyah · Mid
5 / 8 / 8
41.9% KP
17,264
17.3% share
12,644g
249 CS · 8.1/m
CH4NGYUNPIJU#4444
Caitlyn · ADC
10 / 2 / 7
54.8% KP
32,165
32.3% share
20,230g
285 CS · 9.2/m
korboyce#1112
Pantheon · Support
5 / 10 / 9
45.2% KP
15,024
15.1% share
10,399g
29 CS · 0.9/m
Red side
Defeatşapşal pampa#silly
Kennen · Top
16 / 8 / 4
54.1% KP
37,110
32.8% share
16,041g
240 CS · 7.8/m
Hz ŞAHBATUR#TR11
Rengar · Jungle
3 / 6 / 12
40.5% KP
11,953
10.6% share
12,071g
211 CS · 6.8/m
ayıcık bombo#3113
Zed · Mid
11 / 6 / 7
48.6% KP
39,010
34.5% share
16,769g
248 CS · 8/m
xCOLORSAFTERDARK#LW1
Viktor · ADC
3 / 4 / 6
24.3% KP
18,497
16.3% share
13,239g
284 CS · 9.2/m
Aral#2005
Janna · Support
4 / 7 / 10
37.8% KP
6,594
5.8% share
8,925g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
