Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 45 days ago
10 / 10 / 24
K / D / A
87.2%
Kill participation
830
Damage / min
14,759g
445.7 gold / min
113
51 placed · 11 cleared
57
1.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSYV Ficture#best
Yone · Top
7 / 6 / 3
25% KP
34,064
25.6% share
14,734g
253 CS · 7.6/m
Kürdoya Tekme#TR1
Kha'Zix · Jungle
12 / 7 / 3
37.5% KP
32,178
24.2% share
16,555g
224 CS · 6.8/m
Axoy#TR1
Zoe · Mid
9 / 8 / 9
45% KP
25,727
19.4% share
14,854g
239 CS · 7.2/m
Michael Olise#1700
Jhin · ADC
8 / 8 / 12
50% KP
29,991
22.6% share
17,504g
272 CS · 8.2/m
nerdaliisback#9108
Janna · Support
4 / 10 / 17
52.5% KP
10,856
8.2% share
10,966g
22 CS · 0.7/m
Red side
VictoryS I K I N T I#001
Malphite · Top
5 / 5 / 10
38.5% KP
21,074
15.9% share
12,266g
201 CS · 6.1/m
Kenpachi#Zone
Amumu · Jungle
4 / 8 / 13
43.6% KP
14,058
10.6% share
13,483g
211 CS · 6.4/m
SİGANFU#TUUU
Lux · Mid
9 / 8 / 11
51.3% KP
33,907
25.6% share
14,717g
231 CS · 7/m
bi sus be#HAHA
Kai'Sa · ADC
11 / 9 / 11
56.4% KP
36,143
27.2% share
19,998g
279 CS · 8.4/m
şapşal pampa#silly
Seraphine · Support
10 / 10 / 24
87.2% KP
27,488
20.7% share
14,759g
57 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
