Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Defeat
Ranked Solo/Duo · 41 days ago
9 / 10 / 15
K / D / A
66.7%
Kill participation
1,235.7
Damage / min
11,773g
422 gold / min
31
14 placed · 0 cleared
160
5.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşapşal pampa#silly
Kennen · Top
9 / 10 / 15
66.7% KP
34,476
34.3% share
11,773g
160 CS · 5.7/m
ProMertt#TR1
Warwick · Jungle
10 / 8 / 5
41.7% KP
17,775
17.7% share
12,854g
162 CS · 5.8/m
AΤATURK#ΤR1
Akali · Mid
4 / 10 / 6
27.8% KP
15,651
15.6% share
9,706g
177 CS · 6.3/m
AK 27#123
Kai'Sa · ADC
11 / 10 / 4
41.7% KP
20,092
20% share
15,375g
226 CS · 8.1/m
dead memories#0000
Leona · Support
2 / 7 / 22
66.7% KP
12,469
12.4% share
9,382g
38 CS · 1.4/m
Red side
Victoryyunik#00001
Aatrox · Top
8 / 10 / 13
46.7% KP
25,675
20.1% share
12,826g
191 CS · 6.8/m
ッッッッッaッyッwッッッッッ#3ッ6ッ9
Zed · Jungle
17 / 4 / 14
68.9% KP
45,687
35.7% share
19,712g
224 CS · 8/m
Amôr#2ybnc
Vex · Mid
7 / 5 / 12
42.2% KP
22,237
17.4% share
12,515g
191 CS · 6.8/m
borderline#十十十
Xayah · ADC
12 / 9 / 10
48.9% KP
26,809
20.9% share
17,192g
222 CS · 8/m
Shiremoonfe#TR1
Blitzcrank · Support
1 / 8 / 22
51.1% KP
7,630
6% share
8,782g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
