Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 40 days ago
9 / 2 / 3
K / D / A
38.7%
Kill participation
823.8
Damage / min
11,037g
434.2 gold / min
28
11 placed · 2 cleared
193
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKlarmos#8971
Gwen · Top
1 / 7 / 3
18.2% KP
11,423
14.5% share
7,292g
138 CS · 5.4/m
araps2n#türk
Hecarim · Jungle
6 / 7 / 0
27.3% KP
11,052
14% share
9,685g
161 CS · 6.3/m
Java#Tr2
Cassiopeia · Mid
6 / 7 / 2
36.4% KP
17,615
22.3% share
9,926g
180 CS · 7.1/m
BURAK#ayak2
Kog'Maw · ADC
5 / 6 / 7
54.5% KP
27,138
34.4% share
11,022g
184 CS · 7.2/m
Remodb#112
Rell · Support
4 / 4 / 13
77.3% KP
11,765
14.9% share
8,147g
23 CS · 0.9/m
Red side
Victoryşapşal pampa#silly
Cho'Gath · Top
9 / 2 / 3
38.7% KP
20,937
24.6% share
11,037g
193 CS · 7.6/m
Axlope#2306
Jarvan IV · Jungle
7 / 2 / 11
58.1% KP
11,422
13.4% share
11,599g
149 CS · 5.9/m
retired toplane#top
Ahri · Mid
10 / 7 / 8
58.1% KP
27,743
32.5% share
12,928g
226 CS · 8.9/m
Urnerai#5047
Sivir · ADC
5 / 5 / 10
48.4% KP
19,109
22.4% share
12,001g
189 CS · 7.4/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
0 / 6 / 14
45.2% KP
6,033
7.1% share
6,551g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
