Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 39 days ago
8 / 7 / 25
K / D / A
75%
Kill participation
819.2
Damage / min
11,984g
420.5 gold / min
84
33 placed · 6 cleared
32
1.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLARPLARPSAHUR#oushi
Ambessa · Top
8 / 7 / 7
36.6% KP
21,883
16.9% share
13,121g
188 CS · 6.6/m
Sakin#WOW
Amumu · Jungle
3 / 15 / 6
22% KP
21,441
16.5% share
10,665g
147 CS · 5.2/m
das789dva78dva7s#3131
Kassadin · Mid
26 / 7 / 8
82.9% KP
60,637
46.8% share
18,762g
181 CS · 6.4/m
SugarDaddyyyy#TR1
Tristana · ADC
2 / 7 / 7
22% KP
13,160
10.1% share
10,406g
175 CS · 6.1/m
Runa#emo
Janna · Support
2 / 8 / 24
63.4% KP
12,565
9.7% share
9,935g
29 CS · 1/m
Red side
DefeatOP GMAB#ctrd
Singed · Top
2 / 9 / 12
31.8% KP
15,809
13.5% share
8,334g
121 CS · 4.2/m
Haluk Levent#XXX
Evelynn · Jungle
9 / 8 / 10
43.2% KP
16,827
14.3% share
11,022g
150 CS · 5.3/m
GOAT#TR2
Naafiri · Mid
9 / 10 / 8
38.6% KP
22,388
19.1% share
11,458g
191 CS · 6.7/m
angel sinner#4 3
Kalista · ADC
16 / 7 / 8
54.5% KP
39,115
33.3% share
19,161g
298 CS · 10.5/m
şapşal pampa#silly
Seraphine · Support
8 / 7 / 25
75% KP
23,348
19.9% share
11,984g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
