Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 39 days ago
7 / 10 / 2
K / D / A
42.9%
Kill participation
1,008.6
Damage / min
9,302g
359.4 gold / min
24
12 placed · 0 cleared
149
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytrue dmg#TR1
Camille · Top
13 / 8 / 6
47.5% KP
34,154
32.6% share
13,381g
157 CS · 6.1/m
you think so#2106M
Locke · Jungle
17 / 2 / 8
62.5% KP
23,408
22.4% share
15,306g
177 CS · 6.8/m
BAYDIM YA#XDXDD
Zed · Mid
3 / 4 / 12
37.5% KP
17,512
16.7% share
10,542g
184 CS · 7.1/m
geto#zxc
Sivir · ADC
7 / 4 / 15
55% KP
21,763
20.8% share
14,945g
281 CS · 10.9/m
sonumu getir#997
Janna · Support
0 / 4 / 20
50% KP
7,817
7.5% share
8,634g
31 CS · 1.2/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
7 / 10 / 2
42.9% KP
26,107
32.9% share
9,302g
149 CS · 5.8/m
APONUNANAYABASAN#BEKO
Kayn · Jungle
6 / 11 / 1
33.3% KP
18,052
22.8% share
11,381g
174 CS · 6.7/m
AteşBenimKarım#TR1
Malphite · Mid
1 / 6 / 4
23.8% KP
11,150
14.1% share
7,733g
165 CS · 6.4/m
KingAce#TR1
Syndra · ADC
6 / 7 / 2
38.1% KP
15,788
19.9% share
11,911g
213 CS · 8.2/m
uzgunum dostlar#ddd
Bard · Support
1 / 6 / 10
52.4% KP
8,221
10.4% share
8,045g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
