Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 39 days ago
15 / 11 / 10
K / D / A
67.6%
Kill participation
1,291.5
Damage / min
15,775g
489.7 gold / min
39
18 placed · 3 cleared
211
6.5 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
6
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryölmemiistemezsin#420
Gwen · Top
7 / 13 / 7
31.1% KP
36,806
23.9% share
14,712g
206 CS · 6.4/m
fdlkrby#TR1
Warwick · Jungle
4 / 7 / 17
46.7% KP
17,526
11.4% share
14,229g
203 CS · 6.3/m
zorbadırgüzellik#11111
Akshan · Mid
23 / 7 / 3
57.8% KP
49,405
32.1% share
20,092g
206 CS · 6.4/m
geto#zxc
Tristana · ADC
10 / 3 / 13
51.1% KP
39,716
25.8% share
18,111g
295 CS · 9.2/m
Xsicy#000
Blitzcrank · Support
1 / 7 / 19
44.4% KP
10,280
6.7% share
10,044g
37 CS · 1.1/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
15 / 11 / 10
67.6% KP
41,609
32.7% share
15,775g
211 CS · 6.5/m
azizdlds#1903
Kha'Zix · Jungle
9 / 10 / 7
43.2% KP
20,553
16.1% share
17,658g
225 CS · 7/m
TM Opera O#sewer
Vladimir · Mid
13 / 6 / 8
56.8% KP
45,302
35.6% share
18,660g
325 CS · 10.1/m
Urnerai#5047
Sivir · ADC
0 / 11 / 12
32.4% KP
16,449
12.9% share
13,955g
277 CS · 8.6/m
tight#kitty
Milio · Support
0 / 7 / 17
45.9% KP
3,495
2.7% share
8,363g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
