Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 35 days ago
9 / 7 / 3
K / D / A
46.2%
Kill participation
945.4
Damage / min
12,342g
469 gold / min
31
13 placed · 3 cleared
181
6.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDH Duellant#TR1
Jayce · Top
4 / 7 / 9
32.5% KP
15,443
12.6% share
9,965g
167 CS · 6.3/m
2012#saint
Aatrox · Jungle
17 / 1 / 8
62.5% KP
27,206
22.2% share
16,459g
233 CS · 8.9/m
Niko Ryu#TR1
Aurora · Mid
8 / 5 / 8
40% KP
31,507
25.7% share
11,786g
198 CS · 7.5/m
sevenfold#2126
Yunara · ADC
8 / 3 / 15
57.5% KP
29,753
24.3% share
16,846g
266 CS · 10.1/m
FL CandyPuffy#DOES
Lee Sin · Support
3 / 11 / 16
47.5% KP
18,736
15.3% share
8,957g
34 CS · 1.3/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
9 / 7 / 3
46.2% KP
24,881
29.9% share
12,342g
181 CS · 6.9/m
Elen síla lúmenn#Elen
Nidalee · Jungle
5 / 7 / 8
50% KP
14,680
17.6% share
10,071g
156 CS · 5.9/m
Tanez#Relia
Irelia · Mid
6 / 10 / 1
26.9% KP
20,162
24.2% share
11,653g
231 CS · 8.8/m
Jajanken#9557
Kai'Sa · ADC
5 / 8 / 7
46.2% KP
17,927
21.5% share
13,422g
238 CS · 9/m
Naruto Namikaze#TR1
Blitzcrank · Support
1 / 8 / 11
46.2% KP
5,662
6.8% share
7,054g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
