Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 34 days ago
18 / 8 / 8
K / D / A
60.5%
Kill participation
1,586.6
Damage / min
17,296g
482.7 gold / min
53
23 placed · 5 cleared
212
5.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryretired toplane#top
Gnar · Top
5 / 12 / 12
34.7% KP
30,364
17.1% share
14,790g
260 CS · 7.3/m
Tarnished#Meowl
Viego · Jungle
16 / 11 / 12
57.1% KP
35,762
20.1% share
17,627g
193 CS · 5.4/m
Onsra#0104
Galio · Mid
4 / 6 / 26
61.2% KP
27,124
15.3% share
13,996g
249 CS · 6.9/m
Lacris#22222
Yunara · ADC
19 / 8 / 20
79.6% KP
74,449
41.9% share
24,306g
335 CS · 9.3/m
プンプン#おやすみお
Janna · Support
5 / 7 / 35
81.6% KP
10,088
5.7% share
13,479g
37 CS · 1/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
18 / 8 / 8
60.5% KP
56,854
32.1% share
17,296g
212 CS · 5.9/m
Korigato#Gato
Xin Zhao · Jungle
10 / 10 / 6
37.2% KP
44,157
24.9% share
17,549g
326 CS · 9.1/m
FireSerpentt v12#WEST1
Ahri · Mid
3 / 7 / 12
34.9% KP
22,026
12.4% share
13,850g
273 CS · 7.6/m
Ufaklik#adam
Veigar · ADC
7 / 11 / 7
32.6% KP
24,175
13.7% share
15,235g
206 CS · 5.7/m
arialsuivo#993
Viktor · Support
5 / 13 / 12
39.5% KP
29,889
16.9% share
12,509g
113 CS · 3.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
