Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 34 days ago
3 / 3 / 17
K / D / A
64.5%
Kill participation
451.2
Damage / min
8,102g
355.1 gold / min
66
24 placed · 10 cleared
40
1.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOKO#DEG
Mordekaiser · Top
2 / 4 / 3
50% KP
14,211
31% share
9,067g
185 CS · 8.1/m
Gusta#Toji
Zaahen · Jungle
6 / 5 / 0
60% KP
12,112
26.4% share
9,014g
148 CS · 6.5/m
SANSARSALVO18#Finn
Mel · Mid
1 / 9 / 1
20% KP
9,932
21.6% share
7,061g
155 CS · 6.8/m
biney#m0ser
Katarina · ADC
0 / 10 / 3
30% KP
6,132
13.4% share
7,106g
134 CS · 5.9/m
korboyce#1112
Yuumi · Support
1 / 3 / 5
60% KP
3,524
7.7% share
5,777g
28 CS · 1.2/m
Red side
Victorysahil#demri
Shen · Top
1 / 3 / 12
41.9% KP
8,299
11.9% share
7,688g
110 CS · 4.8/m
Kingcan32#TR1
Rek'Sai · Jungle
8 / 0 / 8
51.6% KP
12,672
18.2% share
12,556g
215 CS · 9.4/m
Java#Tr2
Yone · Mid
13 / 1 / 8
67.7% KP
19,830
28.5% share
13,610g
214 CS · 9.4/m
İÇERİM ŞARABI#NTC
Ziggs · ADC
6 / 3 / 7
41.9% KP
18,578
26.7% share
12,645g
193 CS · 8.5/m
şapşal pampa#silly
Seraphine · Support
3 / 3 / 17
64.5% KP
10,295
14.8% share
8,102g
40 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
