Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 33 days ago
3 / 4 / 24
K / D / A
65.9%
Kill participation
558.4
Damage / min
10,903g
336.3 gold / min
88
42 placed · 5 cleared
48
1.5 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjahrein#3169
Zaahen · Top
3 / 11 / 5
19.5% KP
21,361
16.3% share
12,818g
247 CS · 7.6/m
overrated#qw777
Lee Sin · Jungle
8 / 1 / 17
61% KP
20,666
15.8% share
15,940g
230 CS · 7.1/m
exile#サムライ
Zed · Mid
22 / 4 / 5
65.9% KP
51,865
39.6% share
19,905g
252 CS · 7.8/m
uzgunum dostlar#ddd
Syndra · ADC
5 / 8 / 12
41.5% KP
18,902
14.4% share
13,928g
235 CS · 7.2/m
şapşal pampa#silly
Seraphine · Support
3 / 4 / 24
65.9% KP
18,103
13.8% share
10,903g
48 CS · 1.5/m
Red side
Defeatertusberkus5#TR2
K'Sante · Top
7 / 4 / 5
42.9% KP
19,881
15.2% share
12,143g
191 CS · 5.9/m
ristretto abuser#yasn
Jayce · Jungle
4 / 11 / 8
42.9% KP
32,190
24.7% share
12,558g
195 CS · 6/m
1tr1day300lp#11111
Malzahar · Mid
4 / 13 / 2
21.4% KP
17,464
13.4% share
11,631g
208 CS · 6.4/m
geto#zxc
Sivir · ADC
13 / 8 / 7
71.4% KP
51,921
39.8% share
21,769g
367 CS · 11.3/m
Neskuikli Süt#ZAC
Yuumi · Support
0 / 5 / 19
67.9% KP
9,042
6.9% share
8,634g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
