Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 31 days ago
3 / 15 / 10
K / D / A
31%
Kill participation
880.1
Damage / min
13,322g
367.8 gold / min
26
12 placed · 2 cleared
242
6.7 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySAMİ BARIŞ#TR1
Cho'Gath · Top
22 / 5 / 8
46.2% KP
62,276
27.7% share
17,805g
250 CS · 6.9/m
Tristana For Win#TR1
Rek'Sai · Jungle
4 / 11 / 20
36.9% KP
22,426
10% share
13,460g
183 CS · 5.1/m
Hasmım Yaşamaz#Eto
Yone · Mid
11 / 5 / 12
35.4% KP
42,764
19% share
16,896g
267 CS · 7.4/m
yasemin allen#TR0
Yunara · ADC
13 / 11 / 21
52.3% KP
57,866
25.8% share
20,781g
267 CS · 7.4/m
Burger Ping#KTV
Mel · Support
15 / 10 / 15
46.2% KP
39,167
17.4% share
16,703g
126 CS · 3.5/m
Red side
Defeatşapşal pampa#silly
Gwen · Top
3 / 15 / 10
31% KP
31,876
18.4% share
13,322g
242 CS · 6.7/m
Pamâtny#1903
Vi · Jungle
8 / 13 / 11
45.2% KP
27,965
16.1% share
15,492g
208 CS · 5.7/m
BURGERFLIPPER#ASDF
Olaf · Mid
19 / 8 / 8
64.3% KP
63,273
36.4% share
22,979g
295 CS · 8.1/m
NiChaolas I WJ#Gun
Jinx · ADC
11 / 14 / 8
45.2% KP
41,595
24% share
17,802g
238 CS · 6.6/m
one wish willøw#nikki
Thresh · Support
1 / 16 / 27
66.7% KP
8,955
5.2% share
10,845g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
