Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Defeat
Ranked Flex · 29 days ago
8 / 17 / 23
K / D / A
56.4%
Kill participation
884.4
Damage / min
15,990g
370.1 gold / min
132
62 placed · 9 cleared
61
1.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorylllIIllllllI#TR1
K'Sante · Top
6 / 7 / 14
30.3% KP
14,143
6.6% share
15,572g
234 CS · 5.4/m
Reap01#TR1
Master Yi · Jungle
19 / 14 / 15
51.5% KP
41,538
19.5% share
23,222g
304 CS · 7/m
Üfürükçü#Kog
Kog'Maw · Mid
33 / 10 / 5
57.6% KP
124,437
58.4% share
26,286g
352 CS · 8.1/m
wwwwwwwweeeeeeee#1234
Corki · ADC
5 / 13 / 9
21.2% KP
23,287
10.9% share
19,426g
348 CS · 8.1/m
Zilean#крыса
Yuumi · Support
3 / 11 / 38
62.1% KP
9,593
4.5% share
14,678g
11 CS · 0.3/m
Red side
DefeatODTÜLÜ TIPÇI#METU
Orianna · Top
6 / 13 / 15
38.2% KP
28,527
13% share
15,622g
232 CS · 5.4/m
197#777
Zed · Jungle
11 / 17 / 10
38.2% KP
58,673
26.7% share
20,907g
228 CS · 5.3/m
claptoon#TR1
Syndra · Mid
10 / 10 / 11
38.2% KP
36,029
16.4% share
21,946g
319 CS · 7.4/m
geto#zxc
Tristana · ADC
20 / 9 / 9
52.7% KP
58,009
26.4% share
25,685g
296 CS · 6.9/m
şapşal pampa#silly
Vel'Koz · Support
8 / 17 / 23
56.4% KP
38,207
17.4% share
15,990g
61 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
