Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Ranked Flex · 27 days ago
8 / 8 / 7
K / D / A
34.9%
Kill participation
903
Damage / min
11,130g
389.4 gold / min
25
13 placed · 2 cleared
155
5.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryşapşal pampa#silly
Kennen · Top
8 / 8 / 7
34.9% KP
25,810
20.2% share
11,130g
155 CS · 5.4/m
lablie westside#mgpro
Lee Sin · Jungle
14 / 2 / 14
65.1% KP
30,058
23.5% share
16,182g
255 CS · 8.9/m
dealio#999
Xerath · Mid
5 / 3 / 16
48.8% KP
22,394
17.5% share
11,032g
202 CS · 7.1/m
geto#zxc
Varus · ADC
12 / 9 / 14
60.5% KP
35,032
27.4% share
16,386g
198 CS · 6.9/m
Catriona#sera1
Janna · Support
4 / 3 / 28
74.4% KP
14,645
11.4% share
10,126g
24 CS · 0.8/m
Red side
DefeatHi Im ByKinqest#TR1
Malphite · Top
3 / 2 / 9
52.2% KP
20,876
22.6% share
11,871g
215 CS · 7.5/m
Kaharu#TR1
Naafiri · Jungle
7 / 10 / 5
52.2% KP
19,521
21.1% share
13,395g
173 CS · 6.1/m
bullet#adarc
Viktor · Mid
1 / 8 / 7
34.8% KP
19,376
21% share
9,289g
230 CS · 8/m
Ckeemitale#TR1
Draven · ADC
12 / 13 / 2
60.9% KP
26,123
28.3% share
13,237g
166 CS · 5.8/m
Twitch Senpai#TR2
Braum · Support
0 / 10 / 17
73.9% KP
6,520
7.1% share
8,355g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
