Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 24 days ago
6 / 9 / 26
K / D / A
82.1%
Kill participation
793.4
Damage / min
11,077g
349.2 gold / min
98
48 placed · 12 cleared
33
1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykomikmi#moon
Jax · Top
2 / 5 / 11
33.3% KP
22,050
16.3% share
12,120g
209 CS · 6.6/m
乂乂乂乂乂乂乂乂乂乂#吊死鬼9
Nocturne · Jungle
4 / 5 / 19
59% KP
20,702
15.3% share
13,928g
259 CS · 8.2/m
convenience#swag
Akshan · Mid
21 / 4 / 4
64.1% KP
41,573
30.8% share
17,459g
246 CS · 7.8/m
Bir Yıldız Kaisa#3131
Lux · ADC
6 / 6 / 12
46.2% KP
25,598
18.9% share
15,966g
232 CS · 7.3/m
şapşal pampa#silly
Tahm Kench · Support
6 / 9 / 26
82.1% KP
25,165
18.6% share
11,077g
33 CS · 1/m
Red side
DefeatChiefea#TR1
Urgot · Top
11 / 4 / 8
65.5% KP
40,134
28.6% share
14,948g
227 CS · 7.2/m
saintlovell#2012
Qiyana · Jungle
3 / 10 / 10
44.8% KP
24,771
17.7% share
13,604g
225 CS · 7.1/m
Java#Tr2
LeBlanc · Mid
5 / 4 / 14
65.5% KP
28,791
20.5% share
14,035g
218 CS · 6.9/m
SCX Redlined#SCX
Kai'Sa · ADC
6 / 9 / 10
55.2% KP
32,646
23.3% share
14,551g
246 CS · 7.8/m
HEİSENBERG#5127
Blitzcrank · Support
4 / 12 / 10
48.3% KP
13,825
9.9% share
8,836g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
