Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 21 days ago
4 / 7 / 17
K / D / A
61.8%
Kill participation
595.1
Damage / min
12,446g
294.5 gold / min
130
58 placed · 6 cleared
28
0.7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrk30mik#00000
Teemo · Top
4 / 12 / 8
35.3% KP
38,038
23.2% share
16,952g
295 CS · 7/m
Kaze No İkari#Wind
Aatrox · Jungle
10 / 2 / 14
70.6% KP
41,660
25.4% share
18,378g
275 CS · 6.5/m
nniklaus#9970
Yasuo · Mid
4 / 13 / 4
23.5% KP
25,349
15.5% share
15,063g
314 CS · 7.4/m
Egoist Hydra#ego
Xayah · ADC
12 / 2 / 6
52.9% KP
33,670
20.5% share
25,398g
452 CS · 10.7/m
şapşal pampa#silly
Tahm Kench · Support
4 / 7 / 17
61.8% KP
25,153
15.3% share
12,446g
28 CS · 0.7/m
Red side
DefeatkickSlimeslimeog#oglu
Tryndamere · Top
16 / 8 / 7
63.9% KP
67,856
35.6% share
28,051g
471 CS · 11.1/m
anto1nes4menyo#1313
Ekko · Jungle
8 / 9 / 6
38.9% KP
24,321
12.7% share
16,736g
277 CS · 6.6/m
Java#Tr2
Akali · Mid
8 / 5 / 3
30.6% KP
30,398
15.9% share
15,483g
279 CS · 6.6/m
trbenim35#1335
Jhin · ADC
0 / 4 / 7
19.4% KP
30,553
16% share
15,211g
323 CS · 7.6/m
Velkoz#eye
Vel'Koz · Support
4 / 9 / 4
22.2% KP
37,736
19.8% share
12,522g
91 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
