Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 20 days ago
5 / 8 / 27
K / D / A
80%
Kill participation
755.2
Damage / min
13,110g
381.7 gold / min
126
55 placed · 13 cleared
63
1.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychasing heights#RANK1
Fiora · Top
6 / 6 / 9
38.5% KP
33,732
22.3% share
16,707g
318 CS · 9.3/m
starboy#mavi
Qiyana · Jungle
6 / 9 / 10
41% KP
27,535
18.2% share
13,074g
183 CS · 5.3/m
sen iste#123
Locke · Mid
15 / 6 / 7
56.4% KP
38,823
25.7% share
17,822g
230 CS · 6.7/m
SANSARSALVO18#Finn
Mel · ADC
12 / 11 / 9
53.8% KP
40,317
26.7% share
17,239g
248 CS · 7.2/m
Runa#emo
Janna · Support
0 / 8 / 28
71.8% KP
10,675
7.1% share
10,536g
38 CS · 1.1/m
Red side
DefeatBat#hie
Yone · Top
9 / 7 / 4
32.5% KP
30,473
20.3% share
14,244g
253 CS · 7.4/m
canavarim#sckps
Viego · Jungle
9 / 12 / 7
40% KP
22,414
14.9% share
13,744g
183 CS · 5.3/m
zab#TR1
Anivia · Mid
5 / 6 / 12
42.5% KP
24,680
16.4% share
14,024g
225 CS · 6.6/m
Alex Mercer#1v9
Vladimir · ADC
12 / 6 / 10
55% KP
46,792
31.1% share
16,850g
244 CS · 7.1/m
şapşal pampa#silly
Seraphine · Support
5 / 8 / 27
80% KP
25,942
17.3% share
13,110g
63 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
