Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 20 days ago
8 / 5 / 14
K / D / A
43.1%
Kill participation
728.8
Damage / min
11,104g
354.6 gold / min
91
35 placed · 8 cleared
24
0.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGusta#Toji
Cho'Gath · Top
5 / 10 / 4
30% KP
20,306
14.9% share
11,653g
210 CS · 6.7/m
ölmemiistemezsin#420
Talon · Jungle
8 / 13 / 9
56.7% KP
27,994
20.6% share
14,255g
201 CS · 6.4/m
Xedz#TR1
Yone · Mid
6 / 8 / 8
46.7% KP
24,303
17.9% share
14,209g
251 CS · 8/m
geto#zxc
Xayah · ADC
7 / 9 / 7
46.7% KP
48,339
35.5% share
16,922g
288 CS · 9.2/m
Catriona#sera1
Karma · Support
4 / 11 / 15
63.3% KP
15,177
11.1% share
9,902g
23 CS · 0.7/m
Red side
VictoryTopeKsante#Sante
K'Sante · Top
6 / 5 / 7
25.5% KP
25,908
17% share
13,832g
224 CS · 7.2/m
latte#m97
Qiyana · Jungle
21 / 6 / 7
54.9% KP
41,087
27% share
20,890g
281 CS · 9/m
DH Sıfıraltılol#111
Galio · Mid
9 / 8 / 7
31.4% KP
26,472
17.4% share
14,230g
211 CS · 6.7/m
Bir Yıldız Kaisa#3131
Kai'Sa · ADC
7 / 6 / 12
37.3% KP
36,076
23.7% share
17,429g
254 CS · 8.1/m
şapşal pampa#silly
Tahm Kench · Support
8 / 5 / 14
43.1% KP
22,825
15% share
11,104g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
