Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 19 days ago
10 / 9 / 5
K / D / A
45.5%
Kill participation
1,208
Damage / min
16,652g
443.1 gold / min
46
23 placed · 1 cleared
280
7.5 CS / min
Objective control
1
Dragons
2
Baron
13
Towers
6
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykickSlimeslimeog#oglu
Tryndamere · Top
10 / 8 / 5
44.1% KP
45,126
27.4% share
23,817g
365 CS · 9.7/m
Bâsstiel#EUW
Rek'Sai · Jungle
3 / 10 / 8
32.4% KP
22,385
13.6% share
13,727g
231 CS · 6.1/m
Java#Tr2
Viktor · Mid
13 / 3 / 5
52.9% KP
58,942
35.7% share
19,074g
289 CS · 7.7/m
InsertIn#356
Jhin · ADC
7 / 7 / 12
55.9% KP
32,127
19.5% share
16,324g
251 CS · 6.7/m
imagine a legend#00100
Zilean · Support
1 / 5 / 21
64.7% KP
6,326
3.8% share
11,408g
29 CS · 0.8/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
10 / 9 / 5
45.5% KP
45,400
30.9% share
16,652g
280 CS · 7.5/m
ZigarranK#TR1
Graves · Jungle
11 / 6 / 6
51.5% KP
23,021
15.7% share
17,656g
291 CS · 7.7/m
starboy#mavi
Yasuo · Mid
4 / 6 / 9
39.4% KP
29,232
19.9% share
14,607g
332 CS · 8.8/m
Isyutaru#アイス
Seraphine · ADC
8 / 6 / 12
60.6% KP
32,686
22.2% share
17,141g
276 CS · 7.3/m
Runa#emo
Nami · Support
0 / 7 / 25
75.8% KP
16,636
11.3% share
10,826g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
