Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 18 days ago
10 / 6 / 8
K / D / A
34.6%
Kill participation
1,003.1
Damage / min
13,655g
409.7 gold / min
48
21 placed · 1 cleared
171
5.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMete#OSN
Camille · Top
4 / 12 / 10
29.8% KP
26,713
18.8% share
11,524g
152 CS · 4.6/m
John Reese#9999
Locke · Jungle
15 / 11 / 8
48.9% KP
33,534
23.6% share
18,611g
257 CS · 7.7/m
sen iste#123
Syndra · Mid
11 / 11 / 9
42.6% KP
34,493
24.3% share
14,373g
203 CS · 6.1/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
15 / 7 / 6
44.7% KP
32,704
23% share
22,224g
337 CS · 10.1/m
Siravia#hunt
Sona · Support
2 / 11 / 29
66% KP
14,492
10.2% share
10,969g
31 CS · 0.9/m
Red side
Defeatşapşal pampa#silly
Cho'Gath · Top
10 / 6 / 8
34.6% KP
33,436
19.7% share
13,655g
171 CS · 5.1/m
197#777
Qiyana · Jungle
16 / 8 / 4
38.5% KP
33,326
19.7% share
17,780g
231 CS · 6.9/m
SufferingForever#dddd
Ahri · Mid
6 / 11 / 11
32.7% KP
34,844
20.6% share
15,142g
269 CS · 8.1/m
Kulaztin#5510
Kai'Sa · ADC
11 / 7 / 4
28.8% KP
28,349
16.7% share
16,602g
273 CS · 8.2/m
DİØ BRANDØ#TR1
Pantheon · Support
9 / 15 / 15
46.2% KP
39,549
23.3% share
12,991g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
