Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Summoner's Rift · 10 days ago
8 / 11 / 16
K / D / A
43.6%
Kill participation
1,334.3
Damage / min
22,519g
851.9 gold / min
26
12 placed · 0 cleared
128
4.8 CS / min
Objective control
2
Dragons
1
Baron
14
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkuduzbaris#18424
Nasus · Top
8 / 8 / 11
35.8% KP
35,221
16% share
23,017g
187 CS · 7.1/m
AlbertPanclayn#TR1
Warwick · Jungle
4 / 11 / 13
32.1% KP
24,240
11% share
20,204g
116 CS · 4.4/m
makka pakka#INFP
Lux · Mid
20 / 13 / 10
56.6% KP
61,050
27.8% share
23,021g
137 CS · 5.2/m
Elix Marrow#99999
Galio · ADC
8 / 12 / 10
34% KP
49,938
22.7% share
22,058g
92 CS · 3.5/m
TAKTOPUK#TAK
Shaco · Support
13 / 11 / 13
49.1% KP
49,174
22.4% share
25,023g
100 CS · 3.8/m
Red side
VictoryCANIM BEN YAVUZ#GODLY
Sett · Top
24 / 14 / 7
56.4% KP
63,737
35.5% share
25,421g
106 CS · 4/m
şapşal pampa#silly
Aatrox · Jungle
8 / 11 / 16
43.6% KP
35,270
19.7% share
22,519g
128 CS · 4.8/m
caitlynangel#3131
Aphelios · Mid
10 / 18 / 7
30.9% KP
34,578
19.3% share
22,002g
136 CS · 5.1/m
TEK#TR2
Tristana · ADC
13 / 6 / 13
47.3% KP
36,605
20.4% share
27,219g
294 CS · 11.1/m
balmi#yuumi
Yuumi · Support
0 / 4 / 33
60% KP
9,192
5.1% share
20,539g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
