Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Summoner's Rift · 8 days ago
10 / 8 / 6
K / D / A
34%
Kill participation
1,075.1
Damage / min
19,156g
811.7 gold / min
19
9 placed · 1 cleared
97
4.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatjjKAMONNNNNN#2074
Teemo · Top
6 / 13 / 8
38.9% KP
34,662
27.3% share
18,707g
122 CS · 5.2/m
NEVERFALL#5555
Shaco · Jungle
7 / 14 / 5
33.3% KP
17,535
13.8% share
17,876g
123 CS · 5.2/m
SemRecT#TR1
Fizz · Mid
6 / 10 / 10
44.4% KP
25,359
19.9% share
16,723g
89 CS · 3.8/m
gm21yofem#000
Tristana · ADC
16 / 7 / 10
72.2% KP
39,090
30.7% share
23,436g
196 CS · 8.3/m
femboy default#pet
Yuumi · Support
1 / 4 / 27
77.8% KP
10,481
8.2% share
17,947g
7 CS · 0.3/m
Red side
VictoryCANIM BEN YAVUZ#GODLY
Sett · Top
11 / 8 / 13
51.1% KP
34,545
29.8% share
19,699g
118 CS · 5/m
caitlynangel#3131
Sylas · Jungle
9 / 6 / 7
34% KP
20,849
18% share
19,226g
150 CS · 6.4/m
şapşal pampa#silly
Locke · Mid
10 / 8 / 6
34% KP
25,372
21.9% share
19,156g
97 CS · 4.1/m
yyyaaz#TR1
Zed · ADC
1 / 8 / 9
21.3% KP
9,701
8.4% share
19,255g
179 CS · 7.6/m
TEK GERCEK RTE#REISS
Shaco · Support
16 / 7 / 7
48.9% KP
25,613
22.1% share
18,414g
42 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
