Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Summoner's Rift · 7 days ago
9 / 10 / 11
K / D / A
39.2%
Kill participation
1,172.5
Damage / min
17,393g
742.8 gold / min
65
27 placed · 2 cleared
29
1.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThesyrena#Fero
Tahm Kench · Top
10 / 9 / 15
50% KP
34,250
25.1% share
21,298g
87 CS · 3.7/m
RAKIxBALIK#8572
Shaco · Jungle
13 / 7 / 3
32% KP
19,143
14% share
23,562g
128 CS · 5.5/m
spoken88#TR1
Morgana · Mid
2 / 13 / 15
34% KP
16,585
12.1% share
18,754g
101 CS · 4.3/m
3mm yaprak döner#1919
Katarina · ADC
21 / 9 / 2
46% KP
45,162
33.1% share
23,702g
123 CS · 5.3/m
BlackOut11#TR1
Zilean · Support
4 / 14 / 23
54% KP
21,383
15.7% share
18,328g
59 CS · 2.5/m
Red side
DefeatCANIM BEN YAVUZ#GODLY
Sett · Top
12 / 11 / 4
31.4% KP
37,871
21.4% share
19,724g
126 CS · 5.4/m
caitlynangel#3131
Kindred · Jungle
3 / 7 / 8
21.6% KP
25,914
14.6% share
17,681g
165 CS · 7/m
Ceaser#666
Locke · Mid
19 / 10 / 3
43.1% KP
54,140
30.6% share
19,883g
118 CS · 5/m
Camenta#966
Draven · ADC
8 / 12 / 9
33.3% KP
31,734
17.9% share
18,484g
117 CS · 5/m
şapşal pampa#silly
Poppy · Support
9 / 10 / 11
39.2% KP
27,456
15.5% share
17,393g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
