Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Summoner's Rift · 6 days ago
10 / 11 / 10
K / D / A
43.5%
Kill participation
1,388.9
Damage / min
19,700g
833 gold / min
30
17 placed · 3 cleared
135
5.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHolmberg#1111
Gangplank · Top
13 / 9 / 7
48.8% KP
26,464
18% share
20,400g
157 CS · 6.6/m
OsuruktanTeyyare#8150
Viego · Jungle
3 / 7 / 4
17.1% KP
14,007
9.5% share
19,566g
189 CS · 8/m
Hsin#心月狐
Ahri · Mid
11 / 10 / 14
61% KP
41,827
28.4% share
20,772g
159 CS · 6.7/m
VladEmir#one
Vladimir · ADC
11 / 9 / 9
48.8% KP
46,052
31.3% share
21,735g
158 CS · 6.7/m
Lady Galadriel#0404
Karma · Support
3 / 11 / 22
61% KP
18,884
12.8% share
18,770g
54 CS · 2.3/m
Red side
Victoryvalentinewalker#0033
Yasuo · Top
4 / 10 / 4
17.4% KP
23,551
14.8% share
19,500g
194 CS · 8.2/m
yakala beni#Musti
Nidalee · Jungle
9 / 8 / 8
37% KP
25,318
15.9% share
20,328g
116 CS · 4.9/m
yakaladım seni#yavuz
Ahri · Mid
10 / 11 / 10
43.5% KP
32,848
20.6% share
19,700g
135 CS · 5.7/m
TEK#TR2
Kai'Sa · ADC
20 / 7 / 9
63% KP
64,396
40.4% share
24,691g
236 CS · 10/m
balmi#yuumi
Yuumi · Support
3 / 5 / 27
65.2% KP
13,462
8.4% share
19,456g
4 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
