Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Summoner's Rift · 5 days ago
8 / 11 / 14
K / D / A
48.9%
Kill participation
1,398.2
Damage / min
23,812g
901.4 gold / min
37
12 placed · 2 cleared
218
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCANIM BEN YAVUZ#GODLY
Sett · Top
15 / 11 / 7
48.9% KP
65,422
33.4% share
24,000g
156 CS · 5.9/m
yakaladım seni#yavuz
Kalista · Jungle
8 / 11 / 14
48.9% KP
36,935
18.9% share
23,812g
218 CS · 8.3/m
yakala beni#Musti
Qiyana · Mid
14 / 13 / 11
55.6% KP
45,495
23.3% share
20,716g
100 CS · 3.8/m
the best#1869s
Caitlyn · ADC
6 / 13 / 7
28.9% KP
34,401
17.6% share
21,198g
177 CS · 6.7/m
Subrosa#TR2
Janna · Support
2 / 6 / 27
64.4% KP
13,348
6.8% share
20,615g
30 CS · 1.1/m
Red side
Defeathollow eyes#void
Shen · Top
12 / 9 / 18
56.6% KP
43,475
24.5% share
23,011g
133 CS · 5/m
RTE For Win#3559
Bel'Veth · Jungle
5 / 9 / 10
28.3% KP
16,662
9.4% share
19,901g
174 CS · 6.6/m
HolyPoggers#TR1
Locke · Mid
16 / 14 / 5
39.6% KP
40,447
22.8% share
21,722g
128 CS · 4.8/m
TEK#TR2
Kai'Sa · ADC
18 / 9 / 10
52.8% KP
58,175
32.7% share
24,162g
231 CS · 8.7/m
balmi#yuumi
Yuumi · Support
2 / 4 / 31
62.3% KP
18,935
10.7% share
20,109g
8 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
