Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 3 days ago
8 / 10 / 9
K / D / A
38.6%
Kill participation
831.2
Damage / min
13,295g
419.6 gold / min
38
19 placed · 0 cleared
232
7.3 CS / min
Objective control
1
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryahmeterkan426#3661
Olaf · Top
9 / 8 / 6
34.9% KP
26,888
17.4% share
13,818g
205 CS · 6.5/m
777bpmsmd#RAVE
Lillia · Jungle
10 / 4 / 12
51.2% KP
40,313
26.1% share
17,957g
306 CS · 9.7/m
ladriv#001
Camille · Mid
5 / 12 / 9
32.6% KP
24,241
15.7% share
12,754g
175 CS · 5.5/m
Rheii#2905
Ezreal · ADC
15 / 11 / 10
58.1% KP
43,964
28.5% share
19,347g
239 CS · 7.5/m
anabolic#12345
Swain · Support
4 / 9 / 18
51.2% KP
18,941
12.3% share
12,010g
53 CS · 1.7/m
Red side
Defeatyakaladım seni#yavuz
Cho'Gath · Top
8 / 10 / 9
38.6% KP
26,335
16.4% share
13,295g
232 CS · 7.3/m
marazali#hy7
Kayn · Jungle
10 / 6 / 13
52.3% KP
42,341
26.3% share
14,811g
199 CS · 6.3/m
katakiuchi#akali
Galio · Mid
11 / 9 / 11
50% KP
32,687
20.3% share
12,167g
183 CS · 5.8/m
BU ÇOCUK KİM#MAMA
Draven · ADC
12 / 10 / 6
40.9% KP
46,256
28.8% share
18,285g
250 CS · 7.9/m
Wûll N#jkz
Janna · Support
3 / 8 / 21
54.5% KP
13,135
8.2% share
10,379g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
