Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 281 days ago
4 / 5 / 15
K / D / A
47.5%
Kill participation
792.8
Damage / min
10,553g
316.6 gold / min
33
11 placed · 4 cleared
175
5.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatトッポッキ#KRひひ
Jax · Top
7 / 7 / 6
38.2% KP
24,607
18.8% share
11,991g
189 CS · 5.7/m
china đoóc#2302
Rammus · Jungle
4 / 10 / 21
73.5% KP
22,447
17.2% share
12,032g
168 CS · 5/m
Halloween#はろうぃん
Zed · Mid
11 / 5 / 9
58.8% KP
27,995
21.4% share
15,182g
213 CS · 6.4/m
Kibunyasan#JP1
Sivir · ADC
10 / 11 / 17
79.4% KP
44,756
34.3% share
18,814g
258 CS · 7.7/m
キャタピー#Lv100
Nami · Support
2 / 7 / 27
85.3% KP
10,841
8.3% share
9,659g
16 CS · 0.5/m
Red side
Victoryytzz#2426
Malphite · Top
4 / 5 / 15
47.5% KP
26,426
17.5% share
10,553g
175 CS · 5.3/m
丘 丘#BDTH
Elise · Jungle
20 / 9 / 9
72.5% KP
54,780
36.2% share
20,207g
255 CS · 7.7/m
ボーマンダ#初手龍舞
Yasuo · Mid
5 / 5 / 17
55% KP
25,773
17% share
12,491g
215 CS · 6.5/m
Sandman#JP2
Yunara · ADC
8 / 9 / 13
52.5% KP
29,135
19.2% share
17,454g
252 CS · 7.6/m
赤石の神明豊川祥子#Lucas
Nautilus · Support
3 / 6 / 22
62.5% KP
15,271
10.1% share
10,278g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
