Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 281 days ago
16 / 5 / 8
K / D / A
57.1%
Kill participation
1,232.7
Damage / min
19,683g
596.2 gold / min
21
4 placed · 5 cleared
307
9.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNarufoi#JP1
Illaoi · Top
5 / 10 / 2
21.2% KP
24,203
18.3% share
12,509g
224 CS · 6.8/m
赤石の神明豊川祥子#Lucas
Jax · Jungle
7 / 9 / 10
51.5% KP
25,920
19.6% share
15,539g
209 CS · 6.3/m
すやひめ#15ff
Syndra · Mid
9 / 5 / 8
51.5% KP
27,835
21.1% share
16,304g
303 CS · 9.2/m
ポヨポヨ#0912
Kai'Sa · ADC
7 / 8 / 4
33.3% KP
29,857
22.6% share
15,938g
266 CS · 8.1/m
えんてぃ#0709
Pantheon · Support
5 / 10 / 11
48.5% KP
24,145
18.3% share
11,448g
44 CS · 1.3/m
Red side
Victoryytzz#2426
Garen · Top
16 / 5 / 8
57.1% KP
40,699
31% share
19,683g
307 CS · 9.3/m
大田JAPAN#JP1
Brand · Jungle
7 / 8 / 9
38.1% KP
24,185
18.4% share
15,360g
247 CS · 7.5/m
EDWORDGAMING#JP1
Sylas · Mid
4 / 10 / 10
33.3% KP
22,803
17.4% share
10,009g
162 CS · 4.9/m
Kibunyasan#JP1
Sivir · ADC
13 / 4 / 14
64.3% KP
36,395
27.7% share
21,671g
341 CS · 10.3/m
キャタピー#Lv100
Nami · Support
2 / 6 / 24
61.9% KP
7,077
5.4% share
10,448g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
