Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Defeat
Ranked Solo/Duo · 277 days ago
10 / 10 / 15
K / D / A
69.4%
Kill participation
843.7
Damage / min
13,709g
395.1 gold / min
18
5 placed · 5 cleared
168
4.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySingularity#1915
Naafiri · Top
9 / 5 / 14
65.7% KP
42,151
27% share
17,151g
256 CS · 7.4/m
対ありでした#始まり
Zed · Jungle
12 / 7 / 13
71.4% KP
45,179
28.9% share
18,327g
259 CS · 7.5/m
射命丸ayaya#JP1
Orianna · Mid
5 / 6 / 18
65.7% KP
28,286
18.1% share
13,479g
224 CS · 6.5/m
小市民#Ymg
Caitlyn · ADC
9 / 9 / 10
54.3% KP
36,087
23.1% share
16,447g
230 CS · 6.6/m
ゅぃぽむ#1202
Soraka · Support
0 / 9 / 22
62.9% KP
4,652
3% share
9,451g
32 CS · 0.9/m
Red side
Defeatflamedevillll#JP1
Aatrox · Top
8 / 6 / 5
36.1% KP
30,602
23.9% share
13,377g
228 CS · 6.6/m
MMH#pzr
Ekko · Jungle
8 / 8 / 10
50% KP
16,615
13% share
15,733g
226 CS · 6.5/m
ytzz#2426
Nunu & Willump · Mid
10 / 10 / 15
69.4% KP
29,276
22.9% share
13,709g
168 CS · 4.8/m
フダン#fudan
Jinx · ADC
7 / 6 / 17
66.7% KP
27,858
21.7% share
19,429g
312 CS · 9/m
geriunkonoaji#11222
Senna · Support
3 / 6 / 25
77.8% KP
23,747
18.5% share
12,701g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
