Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 265 days ago
3 / 10 / 7
K / D / A
40%
Kill participation
804
Damage / min
12,126g
411.3 gold / min
17
8 placed · 1 cleared
255
8.6 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
K'Sante · Top
5 / 3 / 8
36.1% KP
30,393
21.2% share
12,051g
232 CS · 7.9/m
丘 丘#BDTH
Elise · Jungle
14 / 5 / 10
66.7% KP
31,549
22% share
16,937g
185 CS · 6.3/m
Recap#125
Akali · Mid
7 / 5 / 5
33.3% KP
23,114
16.1% share
13,284g
215 CS · 7.3/m
ユーハイ#045
Lucian · ADC
8 / 6 / 9
47.2% KP
39,980
27.8% share
16,671g
277 CS · 9.4/m
赤石の神明豊川祥子#Lucas
Viego · Support
2 / 6 / 15
47.2% KP
18,628
13% share
10,805g
37 CS · 1.3/m
Red side
Defeatytzz#2426
Sion · Top
3 / 10 / 7
40% KP
23,706
23.6% share
12,126g
255 CS · 8.6/m
ねすてぃー#7777
Kha'Zix · Jungle
13 / 8 / 7
80% KP
33,473
33.4% share
17,781g
196 CS · 6.6/m
十 DEMON TIME 十#end
Kassadin · Mid
3 / 7 / 1
16% KP
15,853
15.8% share
10,624g
211 CS · 7.2/m
純 愛#1124
Jhin · ADC
4 / 5 / 9
52% KP
20,097
20% share
12,832g
244 CS · 8.3/m
Asuki#JP1
Rakan · Support
2 / 6 / 11
52% KP
7,150
7.1% share
8,452g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
